#Disable all resource bars (mana, stamina, rage, etc.) globally. #When true, resource bars are hidden from the HUD and any active #power that would normally cost a resource falls back to costing #hunger instead (resource_cost_amount food points are deducted). #Useful for packs that prefer vanilla hunger as the universal cost. disable_resource_bars = false #Enable or disable built-in origins. #Set to false to hide an origin from the selection screen. #Disabled origins can still be assigned via /neoorigins set. #Datapack and originpack origins are not affected by these toggles. [origins] human = true merling = true avian = true blazeling = true elytrian = true enderian = true arachnid = true shulk = true phantom = true feline = true golem = true caveborn = true sylvan = true draconic = true revenant = true tiny = true abyssal = true voidwalker = true stoneguard = true verdant = true umbral = true inchling = true sporeling = true frostborn = true strider = true siren = true piglin = true hiveling = true cinderborn = true sculkborn = true enderite = true necromancer = true gorgon = true automaton = true kraken = true warden = true dwarf = true breeze = true vampire = true air_mage = true darkness_mage = true earth_mage = true fire_mage = true gravity_mage = true water_mage = true monster_tamer = true skeleton = true slime = true wraith = true #Enable or disable built-in classes. #Set to false to remove a class from the selection screen. #If all classes are disabled, the class selection screen is skipped entirely. [classes] class_warrior = true class_archer = true class_miner = true class_beastmaster = true class_explorer = true class_sentinel = true class_herbalist = true class_scout = true class_berserker = true class_titan = true class_rogue = true class_lumberjack = true class_blacksmith = true class_cook = true class_merchant = true class_cleric = true class_nitwit = true class_fisher = true class_mason = true class_paladin = true