#User-interface theming. Lets you pin a specific theme on this #client regardless of what the server's datapacks declared. [ui] #Forced UI theme id (e.g. "neoorigins:parchment" or #"examplepack:dark_woods"). When non-empty AND the theme is #actually loaded, this overrides the datapack-declared active #theme. Leave empty to follow whatever the server selects. theme_override = "" #Revert the origin/class selection screens to the original flat #high-contrast style (dark panels, light text, vanilla font) instead #of the parchment scroll skin. Enable this if the parchment theme's #low-contrast brown-on-paper text is hard to read. classic_picker_style = false #Show the in-game Origin Editor button on the origin info screen for #ALL players, not just those in Creative mode. The editor is a #pack-authoring tool that is creative-only by default to keep it out #of survival players' way. Enable this if you author origins in #survival or want testers to reach the editor without /gamemode. show_origin_editor = false #Heads-up-display options local to this client. [hud] #Hide hunger / air HUD bars for origins that don't consume them #(e.g. Automaton hunger, Merling / Kraken / Automaton air). #Turn off to keep vanilla bars visible regardless of origin. hide_hud_bars = true #Hotkey pool. Each pack-declared `"key": "translation.key.id"` on an active #power consumes one slot. The Controls screen shows N unassigned "Hotkey N" #entries; assignments happen at login from the server-side registry, so #rebinding a slot affects whichever power currently occupies it. #Larger pool = more named hotkeys can coexist, but more rows in Controls. #This is a CLIENT setting: keybinds are registered at client startup, so #the slot count is chosen locally and cannot be dictated by the server. [hotkeys] #Number of named-keybind slots to register at client startup. #Default 32. Increase if packs declare more than 32 distinct keys. # Default: 32 # Range: 1 ~ 256 pool_size = 32